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reqbase.h
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C/C++ Source or Header
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1992-12-26
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14KB
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393 lines
/* reqlibrary.h © 1988/1989/1990 reserved by Colin Fox and Bruce Dawson */
#ifndef REQLIBRARY_H
#define REQLIBRARY_H
/*
** $Filename: libraries/reqbase.h $
** $Release: 2.0 release 1 $
** $Revision: 2.5 $
** $Date: 90/11/23 $
**
** req.library definitions
**
*/
#ifndef EXEC_TYPES_H
#include "exec/types.h"
#endif
#ifndef AZTEC_C
#ifndef DOS_DOS_H
#include "dos/dos.h"
#endif
#endif
#define REQVERSION 2
#define NUMPAIRS 10
struct GadgetBlock
{
struct Gadget Gadget;
struct Border Border;
WORD Pairs[NUMPAIRS];
struct IntuiText Text;
};
struct StringBlock
{
struct Gadget Gadget;
struct StringInfo Info;
struct Border Border;
WORD Pairs[NUMPAIRS];
};
struct PropBlock
{
struct Gadget Gadget;
struct PropInfo Info;
struct Image Image;
};
struct ScrollBlock
{
struct Gadget ArrowUpLt;
struct Image ImageUpLt;
struct Gadget ArrowDnRt;
struct Image ImageDnRt;
struct PropBlock Prop;
};
struct TwoImageGadget
{
struct Gadget Gadget;
struct Image Image1;
struct Image Image2;
};
#define ATTITUDEB 16
#define HORIZSLIDER (0L) /*which way the slider stands*/
#define VERTSLIDER (1L<<ATTITUDEB) /*This is so that it bypasses all gadget flags.*/
/* This structure is use with the TextRequester function.*/
struct TRStructure
{
char *Text; /* This is the message text, including printf() style formatting if desired.*/
char *Controls; /* This is the address of the parameter list, if printf() style formatting is used.*/
struct Window *Window;/* This is an optional (zero if not used) pointer to a window on the screen you*/
/* would like the requester to show up on.*/
char *MiddleText; /* If non-zero, this is the text for the gadget in the lower middle (returns 2).*/
char *PositiveText; /* If non-zero, this is the text for the gadget in the lower left hand corner (returns 1).*/
char *NegativeText; /* If non-zero, this is the text for the gadget in the lower right (returns 0).*/
char *Title; /* This is the title for the window.*/
WORD KeyMask; /* This is the qualifier mask for the keyboard shortcuts.*/
/* Use $FFFF to allow any qualifiers (or none).*/
/* Zero means that no keyboard shortcuts are allowed.*/
WORD textcolor; /* Color of the text. Uses color 1 if no color specified. */
WORD detailcolor; /* Detail and block color, as in a NewWindow structure. If */
WORD blockcolor; /* both are left zero, block pen will be set to 1. */
WORD versionnumber; /* Make SURE this is set to REQVERSION. */
UWORD Timeout; /* the timeout value in seconds */
LONG AbortMask; /* If the requester gets a Signal() with this bit, it will abort */
/* this is useful for remote-control applications. */
UWORD rfu1;
};
/* NOTE:
The control values mentioned above are used if you choose to insert
printf style directives in your strings and should contain the address of
a list of control parameters, usually on the stack.
*/
/* Remember, if you don't want to go through the hassle of */
/* initializing a ExtendedColorRequester structure, you can always just call */
/* ColorRequester (as opposed to ExtendedColorRequester). ColorRequester */
/* just takes a single parameter, in D0, the color that should start out */
/* being highlit. It returns a single value, the color that was selected at */
/* the end. */
/* This structure is for use with the ExtendedColorRequester (_not_, */
/* the ColorRequester) function. */
struct ExtendedColorRequester
{
LONG defcolor; /*The color that is initially highlit. */
struct Window *window; /*The window the 'requester' opens up in. */
LONG rfu1; /*Who knows what these will be used for, */
LONG rfu2; /*but I'm sure we'll think of something. */
LONG rfu3; /*Until then, just keep these zeroed. */
LONG rfu4; /*Okay? */
LONG rfu5;
};
/* This structure is for use with the GetLong function.*/
#define GLNODEFAULTB 0 /*Set this bit in the flags if you don't want a default*/
/*value to show up in the get long string gadget. For*/
/*some things this is much better than having a zero*/
/*show up.*/
#define GLNODEFAULTM (1<<GLNODEFAULTB)
struct GetLongStruct
{
char *titlebar;
LONG defaultval;
LONG minlimit;
LONG maxlimit;
LONG result;
struct Window *window;
WORD versionnumber; /* Make SURE this is set to REQVERSION. */
LONG flags; /* Some, uh flags. See above for bit definitions. */
LONG rfu2; /* Make SURE you leave these two zeroed also. */
};
struct GetStringStruct
{
char *titlebar;
char *stringbuffer;
struct Window *window;
WORD stringsize; /* how many characters in the buffer */
WORD visiblesize; /* how many characters show on screen */
WORD versionnumber; /* make sure this is REQVERSION */
LONG flags;
LONG rfu1;
LONG rfu2;
LONG rfu3;
};
#ifndef DSIZE
#define DSIZE 130
#define FCHARS 30
#endif /* ifndef DSIZE */
#define WILDLENGTH 30
/*
These are the bit numbers of various bits that you can set in the
Flags field of the file requester structure. The actual values that come
out of these bit numbers are defined in the set of includes below with the
same names but with an M (for mask) ending instead of a B (for bit)
ending.
*/
#define FRQSHOWINFOB 0 /*Set this in Flags if you want .info files to show. They default to hidden.*/
#define FRQEXTSELECTB 1 /*Set this in Flags if you want extended select. Default is not.*/
#define FRQCACHINGB 2 /*Set this in Flags if you want directory caching. Default is not.*/
#define FRQGETFONTSB 3 /*Set this in Flags if you want a font requester rather than a file requester.*/
#define FRQINFOGADGETB 4 /*Set this in Flags if you want a hide-info files gadget.*/
#define FRQHIDEWILDSB 5 /*Set this in Flags if you DON'T want 'show' and 'hide' string gadgets.*/
#define FRQABSOLUTEXYB 6 /*Use absolute x,y positions rather than centering on mouse.*/
#define FRQCACHEPURGEB 7 /*Purge the cache whenever the directory date stamp changes if this is set.*/
#define FRQNOHALFCACHEB 8 /*Don't cache a directory unless it is completely read in when this is set.*/
#define FRQNOSORTB 9 /*Set this in Flags if you DON'T want sorted directories.*/
#define FRQNODRAGB 10 /*Set this in Flags if you DON'T want a drag bar and depth gadgets.*/
#define FRQSAVINGB 11 /*Set this bit if you are selecting a file to save to.*/
#define FRQLOADINGB 12 /*Set this bit if you are selecting a file(s) to load from.*/
/*These two bits (save and load) aren't currently used for*/
/*anything, but they may be in the future, so you should*/
/*remember to set them. Also, these bits make it easier if*/
/*somebody wants to customize the file requester for their*/
/*machine. They can make it behave differently for loading*/
/*vs saving.*/
#define FRQDIRONLYB 13 /*Allow the user to select a directory, rather than a file.*/
/*
These are the mask values that you can OR into the Flags field of the
file requester structure.
*/
#define FRQSHOWINFOM (1<<FRQSHOWINFOB)
#define FRQEXTSELECTM (1<<FRQEXTSELECTB)
#define FRQCACHINGM (1<<FRQCACHINGB)
#define FRQGETFONTSM (1<<FRQGETFONTSB)
#define FRQINFOGADGETM (1<<FRQINFOGADGETB)
#define FRQHIDEWILDSM (1<<FRQHIDEWILDSB)
#define FRQABSOLUTEXYM (1<<FRQABSOLUTEXYB)
#define FRQCACHEPURGEM (1<<FRQCACHEPURGEB)
#define FRQNOHALFCACHEM (1<<FRQNOHALFCACHEB)
#define FRQNOSORTM (1<<FRQNOSORTB)
#define FRQNODRAGM (1<<FRQNODRAGB)
#define FRQSAVINGM (1<<FRQSAVINGB)
#define FRQLOADINGM (1<<FRQLOADINGB)
#define FRQDIRONLYM (1<<FRQDIRONLYB)
struct ESStructure
{
struct ESStructure *NextFile;
WORD NameLength; /* Length of thefilename field, not including the terminating zero. */
WORD Pad;
APTR Node; /* For internal use only. */
char thefilename[1]; /* This is a variable size field. */
};
struct ReqFileRequester
{
UWORD VersionNumber; /* Make sure this is set to REQVERSION. */
char *Title; /* Hailing text */
char *Dir; /* Directory array (DSIZE+1) */
char *File; /* Filename array (FCHARS+1) */
char *PathName; /* Complete path name array (DSIZE+FCHARS+2) */
struct Window *Window; /* Window requesting or NULL */
UWORD MaxExtendedSelect; /* Zero implies a maximum of 65535, as long as FRQEXTSELECT is set.*/
UWORD numlines; /* Number of lines in file window. */
UWORD numcolumns; /* Number of columns in file window. */
UWORD devcolumns;
ULONG Flags; /* Various - umm - flags. See above for more info. */
UWORD dirnamescolor; /* These five colors will all default */
UWORD filenamescolor; /* to color one if you don't specify */
UWORD devicenamescolor; /* a color (ie; if you specify color zero). */
UWORD fontnamescolor; /* If you want color zero to be used, specify */
UWORD fontsizescolor; /* color 32, or some other too large number */
/* which mods down to zero. */
UWORD detailcolor; /* If both of these colors are specified as */
UWORD blockcolor; /* zero then the block pen will be set to one. */
UWORD gadgettextcolor; /* The color for the text of the five boolean gadgets. Defaults to 1. */
UWORD textmessagecolor; /* The color for the message at the screen top. Defaults to 1. */
UWORD stringnamecolor; /* The color for the words Drawer, File, Hide and Show. Defaults to 3. */
UWORD stringgadgetcolor; /* The color for the borders of the string gadgets. Defaults to 3. */
/* Unfortunately it is not possible to specify */
/* the color of the actual text in an Intuition */
/* string gadget. */
UWORD boxbordercolor; /* The color for the boxes around the file and directory areas. Defaults to 3. */
UWORD gadgetboxcolor; /* The color for the boxes around the five boolean gadgets. Defaults to 3. */
UWORD FRU_Stuff[18]; /* This area, which is reserved for */
/* future use, should all be zero. */
struct DateStamp DirDateStamp; /* A copy of the cached directories date stamp. */
/* There should never be any need to change this. */
UWORD WindowLeftEdge; /* These two fields are used for the Center */
UWORD WindowTopEdge; /* function. See the Center() function docs */
/* for their explanation.*/
UWORD FontYSize; /* These fields are used to return the selected */
UWORD FontStyle; /* font size and style, only applicable when the */
/* font bit is set. */
/*If you set the extended select bit and the user extended selects, the list of filenames will start from here.*/
struct ESStructure *ExtendedSelect;
char Hide[WILDLENGTH+2]; /* The wildcards text. */
char Show[WILDLENGTH+2]; /* More wildcards text. */
WORD FileBufferPos; /* Various fields taken from the various */
WORD FileDispPos; /* string gadgets so that the cursor */
WORD DirBufferPos; /* can be returned to the same position */
WORD DirDispPos; /* on subsequent calls. */
WORD HideBufferPos;
WORD HideDispPos;
WORD ShowBufferPos;
WORD ShowDispPos;
/**; The following fields are PRIVATE! Don't go messing with them or
; wierd things may/will happen. If this isn't enough of a warning, go read
; the one in intuition.h, that should scare you off.**/
APTR Memory; /* Memory allocate for dir entries. */
APTR Memory2; /* More memory, used for hidden files. */
APTR Lock;
char PrivateDirBuffer[DSIZE+2]; /* Used for keeping a record of which */
/* directory we have file names for. */
struct FileInfoBlock *FileInfoBlock;
WORD NumEntries;
WORD NumHiddenEntries;
WORD filestartnumber;
WORD devicestartnumber;
};
/* This is used with the RealTimeScroll function. */
struct ReqScrollStruct
{
ULONG TopEntryNumber; /*This is the ordinal number of the first*/
/*displayed entry.*/
ULONG NumEntries; /*This is the total number of entries in*/
/*the list.*/
UWORD LineSpacing; /*This is how many pixels high each entry is.*/
ULONG NumLines; /*This is how many entries can be displayed simultaneously.*/
struct Gadget *PropGadget; /*This is a pointer to the prop gadget being monitored.*/
void (*RedrawAll)(); /*This routine is used to redraw all of the*/
/*entries when the user moves far enough*/
/*that scrolling will take too long.*/
/* The ScrollStruct is passed on the stack */
/* and in A0 */
void (*ReadMore)(); /*An optional routine that is called when*/
/*the scroll routine is waiting for movement.*/
/*This allows reading of new data while real*/
/*time scrolling.*/
/* The ScrollStruct is passed on the stack */
/* and in A0 */
void (*ScrollAndDraw)(); /*This routine is called when the data needs*/
/*to be scrolled and updated. This routine is*/
/*passed five long parameters (on the stack and*/
/*in D0-D3/A0) which are, respectively:*/
/*D0 - entry number of first line to be drawn.*/
/*D1 - pixel offset to draw first line at.*/
/*D2 - amount to scroll before doing any drawing.*/
/*D3 - number of lines of data to draw.*/
/*A0 - the Scroll structure itself. */
WORD versionnumber; /*REQVERSION should be put here*/
LONG rfu1; /*Make SURE you leave these two zeroed also. */
LONG rfu2; /*Make SURE you leave these two zeroed also. */
};
struct chipstuff
{
char ArrowUp[20]; /* 16 pixels wide, 10 pixels high. */
char ArrowDown[20]; /* 16 pixels wide, 10 pixels high. */
char ArrowLeft[18]; /* 16 pixels wide, 9 pixels high. */
char ArrowRight[18]; /* 16 pixels wide, 9 pixels high. */
char Letter_R[20]; /* 16 pixels wide, 10 pixels high. */
char Letter_G[20]; /* 16 pixels wide, 10 pixels high. */
char Letter_B[20]; /* 16 pixels wide, 10 pixels high. */
char Letter_H[20]; /* 16 pixels wide, 10 pixels high. */
char Letter_S[20]; /* 16 pixels wide, 10 pixels high. */
char Letter_V[20]; /* 16 pixels wide, 10 pixels high. */
};
struct ReqLib
{
struct Library RLib;
struct Library *SysLib;
struct Library *DosLib;
struct Library *IntuiLib;
struct Library *GfxLib;
APTR SegList;
struct chipstuff *Images;
BYTE Flags;
BYTE Pad;
struct Device *ConsoleDev;
struct IOStdReq *ConsoleHandle;
struct Library *RexxSysBase;
};
#endif